![]() Second, Dolphin disables it automatically (though it only does so robustly if you're using a recent development build), so there isn't really any point in doing it manually.īut having the wrong value for this setting wouldn't prevent the game from starting, it would prevent you from using the pointer correctly in certain situations. Yes, Dolphin does say to leave this checked, but some games do need it to be unchecked (but games that don't need it are slower when it's on, and many games don't need it, which is why it isn't on by default)įirst, the setting to disable for the Super Mario Galaxy games is Skip EFB Access from CPU, not Store EFB Copies to Texture Only. (12-24-2018, 02:44 PM)SCOTT0852 Wrote: Update to the latest dev build, go to Graphics > Hacks > Embedded Frame Buffer (EFB) and disable Store EFB Copies to Texture Only. Check the permissions of the Dolphin Emulator folder in Documents. "Failed to write BT.DINF to SYSCONF" and "SetupWiiMemory: Can't create setting.txt file" means Dolphin isn't able to write to Documents. you can find all the information you need about my computer on my profile if needed. i think my computer may just be bad, it has been falling apart for a while. i have had no problem emulating Super Mario Sunshine in the past, so i dont know what i should do. the third error i get is "Unable to resolve read address 80004000 PC 0" and after that it is just the same messages with a different number at the end. the next error reads "SetupWiiMemory: Can't create setting.txt file". the first error i always get is "Failed to write BT DINF to SYSCONF". when i loaded the game, i get a bunch of errors, to the point that i just need to use task manager to close out of it. the state has 4 stars next to it, and when i hover over that it says "^ Playable : Needs Efb Access from CPU." im not fully sure what it means, but when messing with the emulator settings i just got the same result. when i set the iso directory to the file with my iso, the game, being Super Mario Galaxy 2 appears and where the image for it is supposed to be is a grey x. my theory is that my iso might just be bad, but im not fully sure. ![]() Something makes me want to give the crown to the sequel, however, just because of stage-select streamlining, the addition of Yoshi (even though he was underutilized in many ways), the superior post-game content (even though it ironically suffered streamlining issues), the better balance of 2.5D/3D sections, and the improved difficulty curve for experienced players.I have been having problems with getting wii games to work on dolphin, and i would like some help figuring it out. ![]() It takes some serious thought to try and put one game above the other when both games were evenly matched in most regards while also being top-tier in terms of 3D platforming level design. Ive looked everywhere for the config for this but, Ive found two posts and one of them had 3 configs but not the Flying one and another said they had the flying config but it was on shrib notes thing but i guess someone ruined it because its just a jumble of random characters. Some people can't stand stories in platformers, so SMG2 is like a godsend, but I think SMG1 handled it right by making most of the story optional, but still making it cute and heartwarming for those who looked into it.īoth games have fantastic soundtracks, with highs and lows. Super Mario Galaxy 2, Flying configs for xbox controller. However, I appreciate its story more than SMG2's. I just think that overall it was a bit too easy and was dragged down by a really unnecessary hub world. ![]() That said, SMG1 was still amazing in its own right. ![]() But being a direct sequel hurt it somewhat, since the first Galaxy was a really fresh take on Mario platforming and served as quite a surprising revolution for the franchise. I think if SMG2 came first, everyone would say it's superior. ![]()
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